It was an honour to once again to join my art team friends at Epic for this very quick turnaround sample project we released for free to the Unreal Engine community.
My role on this project involved final environment set dressing work on top of the initial base level design, and creating many final assets. This meant sculpting and texturing new custom hero elements, such as the Fallen Soldier, the arches, bridges, entrances, and large monolithic spikes.
Kudos to my friend Wiktor for his inspiring art direction and environment work, and the rest of our team for their amazing intricate work on this level in such a short span of time.
As always, it was awesome working with this wonderful crew:
https://www.artstation.com/danwoje
https://www.artstation.com/disting
https://www.artstation.com/isaccrafoord
https://www.artstation.com/jakobkeudel
https://www.artstation.com/gabe_tandy
https://www.artstation.com/jackm
Fallen Solider in level