Senior 3D artist, designer and art director with a background in architecture & visual effects.
Freelance senior 3D environment artist, working on Wonder Woman 1984.
Senior 3D Artist, primarily working on real-time Unreal Engine projects for MPC Advertising. I was the environment art lead for the Samsung Snowboard experience, and the Balmain Paris VR experience.
I was also responsible for technical and creative R&D on real-time creature fur grooming in Unreal Engine using NVIDIA hairworks, and provided asset look dev support for a Sofology commercial, among other projects.
Working as a 3D Generalist, doing modeling, sculpting, texturing, animation, lighting and rendering work for virtual reality projects.
As Lead 3D Designer I conceptualized and created 360-degree rendered virtual environments & full room-scale experiences for Jaunt VR. The experiences I created for the NFL, ABC News, Warner Brothers, Dr Seuss and various other partners have reached millions of viewers at events and via the Jaunt VR app.
I have given VR design talks at various conferences, most notably the 2016 Silicon Valley Virtual Reality conference, and the San Francisco Design Guru's Summit.
My primary tasks included:
- Art Direction and design leadership for the Jaunt VR application on all virtual reality platforms (HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream).
- 3D modeling, texturing, lighting, animation and rendering of virtual reality ‘world’ environments and cinematic experiences.
- User interface visual design and animation prototypes for the Jaunt VR app.
- Web design, branding, and creation of marketing visuals.
- Manage art production team consisting of concept artists, motion designers and junior production artists.
Freelance 3D Art, visual effects and design services.
Designed 3D Motion Graphics, CG commercials and Architectural Installations for clients such as Ferrari, Nike, Sony, Comcast, Oracle, Hewlett-Packard and the Abu Dhabi Media Company.
Operated with the firm's principals along with our clients on their brand strategy approach and ways of using digital media to reach target markets. Created 3D computer models and renderings for video and graphic projects. Trained and supervised junior artists and interns in interacting with clients and advanced 3d modeling techniques.
Initiated the internal KPF Visualization Group within the office, reducing our reliance on outsourcing to visualization consultants.
Architect and designer on teams designing large scale construction projects in the US and
across the globe.
Developed 3D computer models of building designs as well as short-films and graphic representations of building designs. These were used as promotional material for the firm as well as entered into architectural design competitions, several of which we were selected as the winning entry.