This was a very challenging project, in a different way than most I have worked on. The goal here was to maximize the size and quality of custom 3d content that we could fit into a UEFN map. We designed, modelled and textured every part of this ship with the size constraints very much at the forefront of our minds, and majority of our time was spent on heavy-duty optimization work.
Included in this post is a video of the tech-talk I gave alongside my colleagues about how we managed to fit as much content as we did within the size constraints. You can also see more about how we built this project and download the template file here: https://dev.epicgames.com/documentation/en-us/uefn/talisman-environment-template-in-unreal-editor-for-fortnite
As always, it was an honour to work alongside my amazingly talented friends:
https://www.artstation.com/danwoje
https://www.artstation.com/disting
https://www.artstation.com/isaccrafoord
https://www.artstation.com/jakobkeudel
https://www.artstation.com/jong555
https://www.artstation.com/fatrobot
https://www.artstation.com/gabe_tandy
https://www.artstation.com/kamyleach1
Main Areas
GDC 2024 Stage Demo
GDC 2024 Tech Talk
Overall Ship Design Process
Corridor - Design Process
UEFN Templates - walkthrough video
Kitbashing Breakdown
Mesh Decals