'A sacred, eternal place, beyond time….Where faded memories become immortalized in form and light.'
Sculpted in zbrush, scene + models assembled in 3ds max, textured in substance designer + painter, and rendered in UE4.
Full breakdown interview on 80 Level: https://80.lv/articles/artistic-approach-to-realistic-3d-interior-design/
The Sacred Altar (Unreal Engine 4)
The Sacred Altar - Scene Breakdown