UE4 Realtime Raytracing Studies

I built a few new Unreal scenes and repurposed some of my old v-ray projects into Unreal, in order to explore real-time raytraced lighting and global illumination in UE 4.22.

There is no baked lighting in any of these clips, all just dynamic lights casting soft raytraced shadows. Many clips were screencaptured directly from the editor viewport as they were initially just tests, not rendered out of sequencer, so there are some grainy clips in there mixed with rendered image sequences.

The violin scene is inspired by an old master painting by William Harnett completed in 1886.

For the Ferrari test concept reference and inspiration, I used the Porsche 'Speed of Light' UE4 demo released last year, and the amazing automotive renders of Praveen VS ( https://www.artstation.com/praveen3d ).

UE4 Realtime Raytracing Studies

The Old Violin - UE4 rtx

A quick raytracing study using Gaea and TrueSky in UE4.

Unreal Engine 4 - Pagani Walk Around

A small scene I created for a raytraced lighting tutorial.

Ferrari - UE4 rtx

The Old Violin - Making Of Process

Original painting by William Harnett, 1886.

Original painting by William Harnett, 1886.

Substance Painter texture detail

Substance Painter texture detail

Substance Painter texture detail

Substance Painter texture detail