"The Pilgrimage": Early Concepts

Early concepts for "The Pligrimage", a fictional series I am developing in Unreal Engine.

Architecture, nature and creature work sculpted in zbrush, with some additional assets used from Megascans, Speedtree, and marketplace assets.

These are concepts for environments, creatures and gameplay scenarios. The animations are very very rough early placeholders, just for the sake of prototyping.

Very early initial gameplay prototype with rough animation.